If you need the out most speed: integer.
But in 99% as idog said, unless you do millions of calculations, you will probably not notice.
Games usually have some form of input/output (text or graphic). Those operations usually take up far more time, than the calculations.
Anyway to answer the question:
use integers,
use DIV instead of "/"(keep it an integer division)
if you need a precision of 1% ( 0.01) => then write you app, so that all values are 100 times as big as they really are.
SomeVar := 100; // set the var to 1
And only when outputting the value, calculate the value the user should see.