I'm making a game. After several tries it works as follows: The image gets updated every 15ms by a TTimer, the game screen (in a window) moves according to the arrows pressed. When I decrease this time span, it has no effect at all. However, as I increase it, the game really gets slower. I thought it was caused by my processor, which is gradually saying goodbye, but after using TMyDrawingControl from the "How to avoid flickering" tutorial, I doubt it. Does anyone know the cause of this? Thanks in advance.