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WEBP, no DLLs
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Topic: WEBP, no DLLs (Read 1493 times)
Marc
Administrator
Hero Member
Posts: 2706
Re: WEBP, no DLLs
«
Reply #15 on:
June 03, 2026, 11:47:41 am »
Code written for Lazarus only should not use scanline unless the same code should work on Delphi too. Use TRawImage.
When using scanline it is your responsibility to write the data in the correct order/alignment the bitmap requires. This is valid for windows too.
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//--
{$I stdsig.inc}
//-I still can't read someones mind
//-Bugs reported here will be forgotten. Use the
bug tracker
Thaddy
Hero Member
Posts: 19387
Glad to be alive.
Re: WEBP, no DLLs
«
Reply #16 on:
June 03, 2026, 12:07:16 pm »
That narrows down the issue. Thx Marc.
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objects are fine constructs. You can even initialize them with constructors.
Tomxe
Full Member
Posts: 132
Re: WEBP, no DLLs
«
Reply #17 on:
June 09, 2026, 07:40:17 pm »
It works under both Linux and Windows, Delphi (Windows) and Lazarus.
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CM630
Hero Member
Posts: 1732
Не съм сигурен, че те разбирам.
Re: WEBP, no DLLs
«
Reply #18 on:
June 10, 2026, 08:52:43 am »
Indeed, with static images it seems to be fine (on win, lin and another os), but it crashes with animated
.webp
.
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Лазар 4,8 32 bit (sometimes 64 bit); FPC3,2,2
Tomxe
Full Member
Posts: 132
Re: WEBP, no DLLs
«
Reply #19 on:
June 11, 2026, 04:04:37 am »
For animated .webp please try WebPAnimated (decodes to frames) or WebPAnimate (visual component).
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