If it seems like it's actually going to be something fun to play I may want to keep it closed source and sell it on Steam for a couple of bucks.
Very cool, nice to hear this! I hope more people will be inspired to create more serious games in Free Pascal, because this language is practically nonexistent in the game development sector (even though it’s IMO much better suited for it than, say, C++). Good luck—I’m rooting for you!
The reason for using BASS is solely for the 3D audio support it has builtin.
Ah, ok. But if you'd prefer to stick with SDL3,
SDL_mixer 3.0 supports 3D audio positioning—the
MIX_SetTrack3DPosition function is used for this. However, I haven't tested this mixer yet, so I'm just going by the documentation.
EDIT: I'll send you the sources once I've done some cleaning up, the data folder is 300+ MB but only a fraction of it is actually used.
Okay, I'll wait patiently for your message.
