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Author Topic: How to add uoslib to project?  (Read 1740 times)

C0m3b4ck

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How to add uoslib to project?
« on: April 02, 2026, 07:13:09 am »
Hello, I am planning on using uoslib in my Linux + Windows project. On Windows, I do not want any .dll files shipped with the app. Is there a way to add uoslib so that upon compilation I can still have a single-binary app?

Thank you for your help!
Github profile - https://github.com/C0m3b4ck | YouTube Channel - https://youtube.com/@PrinterFixer
Current Pascal project - https://github.com/C0m3b4ck/BookwormPascal - library book management app

Still making sure I support Win95 for its users out there...

C0m3b4ck

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Re: How to add uoslib to project?
« Reply #1 on: April 03, 2026, 10:15:41 am »
Nevermind, I solved my problem - I was trying to add "uoslib" to my project. Then I checked... and the files were .cpp. I managed to add the uos for Pascal.
Github profile - https://github.com/C0m3b4ck | YouTube Channel - https://youtube.com/@PrinterFixer
Current Pascal project - https://github.com/C0m3b4ck/BookwormPascal - library book management app

Still making sure I support Win95 for its users out there...

Fred vS

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Re: How to add uoslib to project?
« Reply #2 on: April 03, 2026, 01:02:01 pm »
Hello.

For Pascal please use the uos project: https://github.com/fredvs/uos .
uoslib targets other programming languages.
I use Lazarus 2.2.0 32/64 and FPC 3.2.2 32/64 on Debian 11 64 bit, Windows 10, Windows 7 32/64, Windows XP 32,  FreeBSD 64.
Widgetset: fpGUI, MSEgui, Win32, GTK2, Qt.

https://github.com/fredvs
https://gitlab.com/fredvs
https://codeberg.org/fredvs

 

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