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OFF TOPIC
@creaothceann,
could you tell us the size of your 2k and 4k monitors ?
I've considered getting one of those but, I don't want to change the font scaling to make the text readable. I've often wondered if a 32" monitor @ 4k would render text that is readable without having to scale it, hence my question to you.
Currently my largest monitor is 27" with a resolution of 1920x1200 and I find the text to be readable but, it is probably at the edge of what I can read for hours at a time. 27" with res of 1920x1080 is easily readable for hours at a time. I'd like to have text to be no smaller than what appears in the 1920x1200 in a 2k or 4k setup and I've often wondered if 32" is enough or would I need something larger ?
4k (3840 x 2160) is exactly twice the horz. and vert. resolution of FullHD (1920 x 1080), so if you don't change the font scaling, you get
twice the horz. and vert. number of characters at
half the apparent size (assuming same panel size and
viewing distance). To keep the
same apparent character size you'd have to
double the width and height of the panel.
It's hard to convey the visual appearance of a 4k display at Windows' default font scaling. Imagine everything on your screen with a fixed size (buttons) taking up half the space on your screen, too small to be readable unless you focus really hard on them. On the other hand, lines in AutoCAD or
in videogames become much finer and less flickery.
A 27" 4k display set to 200% font scaling would allow you to see the characters at the same apparent size as a 27" 1080p display, but with
finer curves. This improved readability can then be used to make the characters a bit smaller (putting a bit more of them onto the screen) while keeping the same visual quality. That's why I have the font scaling set to 150%.
You might have to see (and test) it in person, at a shop, office or at a friend's place.
- - -
Note that these can all have an influence on the viewing experience:
- panel
size- panel aspect ratio (4:3, 16:9, 16:10, widescreen, rotated to vertical, etc.)
- panel type (IPS, VA, OLED etc.)
- panel backlight (constant, strobing, micro-LED etc.)
- panel dimming zones
- panel coating (glossy, matte, OLED "purple")
- panel curvature
- black frame insertion / backlight strobing (maybe
G-Sync Pulsar in the
future?)
- max. brightness (full screen and in small regions)
- max. contrast ratio
- color format (chroma subsampling or limited/full RGB)
- subpixel pitch
-
subpixel layout-
refresh rate- input delay
- pixel response time (on LCDs can be
partially fixed with Overdrive)
-
viewing distance- viewing angles (
bad displays distort the colors when you look up/down)
- ClearView/etc. settings
My setup:
2k:
https://geizhals.de/iiyama-g-master-gb3266qsu-b1-red-eagle-a2374078.html4k:
https://geizhals.de/dell-alienware-aw3225qf-a3097692.htmlThe first one is a 31.5" 1440p 144Hz display with Adaptive Sync and "1ms (MPRT)" pixel response time, which sounds great on paper until you realize that it's a VA LCD display with awful pixel response time, so the number of Hz doesn't even matter. Like all LCDs the panel has crystals that need to physically move, so there's a certain delay when switching colors. The mouse cursor and other moving elements leave a very visible "shadow" behind them, and fast movements in games or even scrolling a website requires a "settling time" until you can see the new picture's content clearly. 1440p at that size means that you can almost see the pixels, and text is fuzzy around the edges. The lower adaptive sync range (48Hz) still leads to tearing when the framerate dips down in a game. Also, on a completely black screen you can still kinda see the backlight through.
The second one is about the same size, but up to 240 Hz and with a 30 times better pixel response time. I can pan around in a game and everything is instantly
there (assuming the graphics card is rendering fast enough). The pixel size is so small that programs that don't understand font scaling (e.g. Delphi 5, Paint Shop Pro 7) have almost microscopic buttons. HDR is quite possible thanks to the color depth and maximum brightness. A completely black screen is indistinguishable from it being turned off. There are some downsides: the OLED price, the pixel refresh interval (recommended: every 4 hours),
OLED flicker with variable refresh rate in certain dark scenes, sensitive panel coating.