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Author Topic: Star Trek playing cards and Sprite Editor enhancements  (Read 437 times)

TBMan

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Star Trek playing cards and Sprite Editor enhancements
« on: February 08, 2026, 03:57:58 pm »
1st is the enhancements I made to my sprite editor (video 1). Aside from an undo feature, I added the ability to grab a section of a sprite and save it. The second new feature is the ability to load a smaller sprite and overlay it on the sprite being edited. In the demo I didn't show it, but the code supports transparency (black won't be written).

https://www.youtube.com/watch?v=kHiHJWECcM8

And here are the 4 new Star Deck decks I made. I had ChatGpt do the graphic images as my art ability is in the kindergarten range. The "ten" card is there for reference. I use the 2 to 10 cards from a standard deck I have for almost all decks. I just change the background color to blend it in with the "face" cards.  The first deck is the most practical for me when playing a game of solitaire. It is bright, clear and easier to read than the others.

The Trek deck on the bottom left has two to ten cards that I pieced together using a blank card frame generated by chatgpt, a windows font and suit icons I made.

https://www.youtube.com/watch?v=WNZGzFyH1Ag
Barry

Newest game (clone),
Missile Commander:
https://www.youtube.com/watch?v=tgKz0cxog-k

ginoo

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Re: Star Trek playing cards and Sprite Editor enhancements
« Reply #1 on: February 08, 2026, 09:16:24 pm »
good work.

TBMan

  • Sr. Member
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  • Posts: 350
Barry

Newest game (clone),
Missile Commander:
https://www.youtube.com/watch?v=tgKz0cxog-k

 

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