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Author Topic: four squares (inc)  (Read 632 times)

speter

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four squares (inc)
« on: January 04, 2026, 09:05:40 am »
Here is another port of a BASIC game from Tim Hartnell's 1984 book "The Big Fat Book of Computer Games".

This is a GUI version, whereas the original was a text based game; but the game logic has come across cleanly.

The game requires you to make multiple 2x2 blocks (on a 7x7 board), while also trying to stop the computer from making its own blocks.

If someone wanted a challenge, the computer decision making could certainly be improved.

cheers
S.
I climbed mighty mountains, and saw that they were actually tiny foothills. :)

Boleeman

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Re: four squares (inc)
« Reply #1 on: January 15, 2026, 08:18:43 am »
Nice strategy game speter.

Like how one needs to strategize where to move to.
Thought perhaps Phong shading from TBgrabmp could possibly be used for the rendering of the circles.

Thanks for creating this nice game.

Regards Boleeman.

speter

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Re: four squares (inc)
« Reply #2 on: January 15, 2026, 11:25:05 am »
Nice strategy game speter.
Thanks.

Thought perhaps Phong shading from TBgrabmp could possibly be used for the rendering of the circles.
Yes (or something from Gigatron's library). I was just being lazy, reusing the counters from my Othello program).

cheers
S.
I climbed mighty mountains, and saw that they were actually tiny foothills. :)

 

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