Two posts before this one you can download the modified Max limits Laze source. With the Laze Mazes program I experimented by changing the scaling slide Max limits and was pleasantly surprised that the maze creation was quite fast (almost instantaneous).
The solution path finding was quite slow (took about 12 minutes to solve). I was watching it work and sometimes it made some obvious wrong pathway choices (I could see the correct pathway but the program needlessly went down obvious dead ends and then backed up to the correct path).
I wondered if a different (more efficient) pathfinding method could be implemented for these larger mazes? The maze creation is quite fast but the solution finding is extremely slow.I have a JavaScript Maze Generator (found on GitHub) that can make large mazes fast and it also solves them just as fast. Something like this is needed for the Lazarus pathfinder mechanism.
Lastly
looking at the extreme sized Lazes maze, sometimes there is a vertical bias, sometimes horizontal and sometimes zigzag. So at very large sizes the Lazes program seems to have a mixture of all 3 biases. At the
CSharp Helper Website ( http://www.csharphelper.com/howtos/howto_weighted_maze.html ) Rod Stephens made a maze with topographic features that uses a random spanning tree algorithm to make biased mazes with vertical, horizontal, age, zigzag and straight biased modes. I've known Rod for a long time and admire his CSharp skills (although my CSharp suck but I was getting a bit better at it). I had gotten a lot better at doing Lazarus Graphics programming). Rod has certainly made a lot of interesting programs.