Greetings,
Last evening I pulled down Lazarus onto a test VM of Xubuntu 24.04 via the .deb packages found at the official Lazarus download / Source Forge page.
The installation completed very smoothly.
I was able to develop and compile to binary executable a "Hello, World!" application before turning in for the night.
Bravo to the Lazarus team!
My next Lazarus development test will be to port the one and only game I have developed to Lazarus. While Dave Plummer uses a Prime Sieve as his test of new languages and platforms, I use the Fifteen puzzle game. That has a good mix of simple algorithm and also window UI calls.
Back story about the game.... back in 1998 headed to WarpStock conference in Chicago (which was at the same time was COMDEX that year, so we were able to catch both shows) via Amtrak, my newly wed wife was board with all of the tools on my laptop. So I quickly whipped up the Fifteen puzzle game in Paradox for Windows's Object PAL programming language. She played it while still en-route to Chicago. That was the LAST I ever touched game programming until 2022/10/14 when I began the port/rewrite to MS Access VBA. To that version I added an auto-play capability. (When one pushes start, then it scrambles the tiles, and then you have the choice of manually solving the puzzle yourself, or pushing the auto-play button and having the game solve itself - 1/2 second delay between auto-solve piece moves so you can visible see that it does correctly solve the puzzle.) Then I added a third port, to Vis-Pro Rexx on OS/2. So this port to Lazarus will be the fourth instance of the game I have developed.
David Barnes accurately captured my view of games in his classic advertisement for OS/2 Warp...
"OS/2 Ad #2"
https://www.youtube.com/watch?v=_8SPhq-OJ1E"With all the work I am ACTUALLY doing, I do not have time for games." That is me to the tee.
Again, bravo to the Lazarus team for, it seems just recently releasing a new stable release that works smoothly on Xubuntu 24.04.

I am thankful,