Yet another text adventure from Tim Hartnell's book, ported to Lazarus and dragged in the 21st Century (ie made "event driven").
This is basically a spreadsheet game.

No fancy graphics.
The original game asked you to hire/fire staff, buy raw materials, then manufacture your product and finally sell (after specifying a price).
My version uses a "dense" string-grid displaying the pertinent data; the user needs to set the weekly production target, the program then works out the required raw materials, and then makes and sells the production (using the current market price).
The original game, imho, was too hard; my version is (I think) too easy.

Enjoy
S.