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CustomDraw package compile error (lupa.bmp)
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Topic: CustomDraw package compile error (lupa.bmp) (Read 1864 times)
wp
Hero Member
Posts: 13630
Re: CustomDraw package compile error (lupa.bmp)
«
Reply #15 on:
November 08, 2025, 01:00:02 am »
That's great. So, BGRAControls seems to be a practicable way to use CustomDrawn (I see in "test_bgracustomdrawn" that you are just using the BGRA-versions of CustomDrawn controls without switching the widgetset to customdrawn).
Quote from: lainz on November 07, 2025, 11:14:40 pm
The demo is available with BGRAControls.
I found "test_bgracustomdrawn", it's the one that is shown in
https://wiki.freepascal.org/Lazarus_Custom_Drawn_Controls#BGRAControls_Custom_Drawn_default_style
. But is there also a demo for the other screenshows on the wiki page?
BTW: test_bgracustomdraw reports a series of memory leaks when HeapTrc is activated. It goes away when I remove the four BCDRadioButtons, and it returns when I add another BCDRadioButton.
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lainz
Hero Member
Posts: 4744
Web, Desktop & Android developer
Re: CustomDraw package compile error (lupa.bmp)
«
Reply #16 on:
November 08, 2025, 04:15:52 am »
There's the windows 7 custom drawn style somewhere in the bgracontrols folder.
It uses bitmaps png to draw.
https://github.com/bgrabitmap/bgracontrols/tree/master/test%2Ftest_extra%2Fslicescaling_customdrawn_win7
«
Last Edit: November 08, 2025, 04:33:31 am by lainz
»
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wp
Hero Member
Posts: 13630
Re: CustomDraw package compile error (lupa.bmp)
«
Reply #17 on:
November 08, 2025, 06:54:28 pm »
Unfortunately, it crashes with an access violation in bgraslicescaling, inside TCDWin7.DrawButton (win7.FButton still being nil here).
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lainz
Hero Member
Posts: 4744
Web, Desktop & Android developer
Re: CustomDraw package compile error (lupa.bmp)
«
Reply #18 on:
November 09, 2025, 01:21:58 pm »
Hi, it works here with lazarus 4.0, Windows 11
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