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Author Topic: GLScene (OpenGL) in Lazarus  (Read 5011 times)

Ruben Javier

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GLScene (OpenGL) in Lazarus
« on: January 14, 2005, 01:39:54 am »
the GLScene team is trying to translate it step by step, but right now there is a huge flickering problem generated because a "NOT" redraw order is not being honoured by the form, so the OpenGL viewer redraws the scene and the form redraws the background generating a lot of flickering
to the lazarus team: pleas check this as soon as you can, this would help a lot by adding a really great component (a set of components) to the lazarus project by giving it a great OpenGL interface
thanks

Lightning

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GLScene (OpenGL) in Lazarus
« Reply #1 on: January 16, 2005, 11:15:29 am »
You received an answer on the mailing list to the bug you posted, read it.
The future must be... Fast and OpenSource so...
Think Open and Lightning Fast!

 

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