Yeah, I don't normally like to do a binary exe but was really lazy
Thank you for the encouraging words as well!!
Due to the 'Power' of the BGRA libraries, and some set up of the shader, OdometerScanner it makes for the drawing code very simple. I tried all the different Blends and the boHardLight worked really well, and didn't really mind black and white differences. Long ways to go but looking better each time I hack it up. Now on to more of the controls and logic.
// Paint code
tex.PutImage(0, FYOffset, wheelImage, dmSet); // move start position
image.Fill(FOdoScanner); // Use the custom Odometer Scanner
image.BlendImage(0, 0, Map, boHardLight); // Seems to look good on black or white backgrounds
image.Draw(Canvas, 0, 0, True);
I have to do a lot of little stuff to get it going still. On the list -
1. Roll around logic
2. Text Only so no images are needed
3. Multi-wheel, with next wheel trigger
4. Borders, spacers and frame
5. Drag motions (useful for a knob like wheel)
6. Make it a component, expose all the options, etc.