You could use TCanvas.Polyline(const Points: array of TPoint);
You'll have to convert your data to an array of points, though - and that could be problematic, because your data points consist of differences.
If you want to find the angle of the N th line, you'll have to add up the preceding N - 1 angle differences; in other words, you need to numerically integrate them, and this process is extremely sensitive to errors (especially when using floating-point numbers).
You can try, of course, but don't be surprised when the drawn path rapidly diverges from the actual path when more data points are added.