I have apps or currentapp, that has the option to outline its text as it is being applied to the destination canvas.
I do the standard practice of the +/- axes of first drawing the font for the specific color and then change the color of the inner text and draw it centralized.
This works fine but I find that with different size fonts and styles it tends to bleed at times and causes square corners in many cases for smaller scale fonts.
So, I experimented with making the text in a large font onto a Bitmap first, say at 72 points, draw the borders and then centralized image. Then when I get ready to apply it to the final surface, I then set the destination canvas to a Half_Tone mix and then a copyRect to the final size on the canvas, there by hoping the size reduction will smooth itself and reduce the effects of small fonts with outlines.
Looking at examples, I do see that I no longer see much for bleeding effects but still, I noticed the smooth blending is limited to a degree.
What do you think of this approach verses setting the font to its destination size first and outlining it?
Jamie