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Author Topic: Different "frame rates" in animating cells  (Read 680 times)

TBMan

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Different "frame rates" in animating cells
« on: June 11, 2025, 07:23:11 pm »
Playing around with animation cells with different "frame rates". I'm using 'walking' characters, but only for demo purposes.
I'm thinking about having a linked list of several "cell areas" that would be animated on a 2d game type level.

https://www.youtube.com/watch?v=OA8Qfn5uWXo
Barry

Newest game (clone),
Missile Commander:
https://www.youtube.com/watch?v=tgKz0cxog-k

 

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