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Author Topic: Lazarus for C++?  (Read 1929 times)

VisualLab

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Re: Lazarus for C++?
« Reply #15 on: June 05, 2025, 12:11:04 pm »
@VisualLab,

The problem is a working two way GUI/Code and vice versa and the ones you mentioned do not do that or only to some extend.

Qt Creator of course supports bidirectional GUI/code and vice versa. wxDevCpp also supports bidirectional GUI/code and vice versa, although it has more modest capabilities than Qt Creator or Lazarus. You are right only about C/C++ support in NetBeans.



  • Code::Blocks - no graphical GUI design (you have to "type" it yourself in the code, this is a job and a tool rather for masochists),

Just a small clarification about Code::Blocks: you can use wxSmith for RAD development of GUI applications, available built-in from the IDE.

See:

https://wiki.codeblocks.org/index.php/WxSmith_plugin

and, for a comparison with similar tools:

https://wiki.codeblocks.org/index.php/Comparison_of_wxSmith_features

I didn't know this solution. I don't know why, but it reminded me of a tool for creating reports and printouts for early versions of Delphi (1, 2), probably because of the word: "Smith"..

VisualLab

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Re: Lazarus for C++?
« Reply #16 on: June 05, 2025, 12:13:24 pm »
I'm going to stick with the Dev C++ I have right now.

I'm going to try to code a simple TicTacToe game in text mode.

You can try to investigate the usefulness of wxDevC++. It's Dev Cpp on GUI steroids. It's not as convenient as Lazarus, but it's good enough for simple window applications.

marcov

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Re: Lazarus for C++?
« Reply #17 on: June 05, 2025, 12:26:23 pm »
I'm going to stick with the Dev C++ I have right now.

I'm going to try to code a simple TicTacToe game in text mode.

You might want to look at the existing text mode samegame and tetris games.  (switchable to Graph too)

 

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