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Author Topic: Animator toolkit  (Read 531 times)

TBMan

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Animator toolkit
« on: May 27, 2025, 04:32:20 am »
Here's a video of an animation sequence tool that I'm working on.  It creates a file of 15 frames, but you don't have to use all of the frames in the animation. The last frame is selected with the right mouse button and the last frame index is saved along with the "bitmap" info. 

The software can export the bitmaps created as const arrays of bytes to be used in whatever game I will code. This is shown near the end of the video. 

The tool can create bitmaps from 6x6 to 50x50 pixels. 

I created the tool with a simple object orientated GUI interface that I designed. I'll probably use this frame sequence idea to create an animation sequence object that will be responsible for its frame cycle that can be part of a linked list of animation cycle objects for background and maybe primary animation.



https://www.youtube.com/watch?v=UZbS-PwmiYQ

TBMan

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Re: Animator toolkit update
« Reply #1 on: May 31, 2025, 06:42:04 am »
Here's the updated version. I still have to tweak the display of the cell sequences on the main screen and the grid sizes in the cell editor.  I'm scaling them, but certain combinations of depth and width give a wonky sort of look. I have to learn a lot about the design of animation pixel art and I don't know what the optimal width/depth combo is for doing the artwork. I'm bumping around in the dark.

https://www.youtube.com/watch?v=xMqrWdtRH3g

 

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