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Topic: Mandel3D and OpenGL (Read 637 times)
Dzandaa
Hero Member
Posts: 522
From C# to Lazarus
Mandel3D and OpenGL
«
on:
May 07, 2025, 04:05:20 pm »
Hi everybody,
Here is a little experimentation with OpenGL and Tasks for the Fun.
Compute takes time when you increase the numbers of points.
You can rotate the camera with the mouse.
Thank to Thaddy for some optimization.
B->
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Regards,
Dzandaa
Boleeman
Hero Member
Posts: 1118
Re: Mandel3D and OpenGL
«
Reply #1 on:
May 16, 2025, 02:11:27 pm »
Ah, I downloaded and forgot to say
Thanks DZandaa
.
I like the 3D rotation.
I read a few articles on the web about coloring methods for fractals ages ago.
Might be advantageous to look into the free Mandelbulber code (
https://sourceforge.net/projects/mandelbulber/
) to see how they colored it.
Anyway, a big thankyou to DZandaa.
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