To simplify OpenGL texture loading, I want to use LCL capability of loading many image formats. I need to access width, height, format, and the image data. Which class suits best (please correct my interpretation about them)?
- TImage - Too heavy for a "load and destroy" loading
- TPicture - Perhaps the most appropriate?
- TGraphic - Have abstract methods
- TLazIntfImage - Totally raw, metadata included?