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Author Topic: Using LCL to load OpenGL textures  (Read 4764 times)

Leledumbo

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Using LCL to load OpenGL textures
« on: July 30, 2009, 08:23:17 am »
To simplify OpenGL texture loading, I want to use LCL capability of loading many image formats. I need to access width, height, format, and the image data. Which class suits best (please correct my interpretation about them)?
  • TImage          - Too heavy for a "load and destroy" loading
  • TPicture         - Perhaps the most appropriate?
  • TGraphic        - Have abstract methods
  • TLazIntfImage - Totally raw, metadata included?

 

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