What do you understand as "mixing"? Draw in the map with OpenGL? I don't know if this is possible (naively I would say: no), but the buffer used by the BGRABitmap drawer is a TBGRABitmap, I am aware that BGRA contains some kind of OpenGL access, but don't know the details.
Ideally "someone" should write an "OpenGLDrawingEngine" for the mapviewer...
BTW, in the ccr version the mapviewer can parent other controls. So, when you insert a TOpenGLControl into the map you can perform OpenGL in that part while the map itself is drawn by any drawer availabe.