Recent

Author Topic: Deal or no Deal graphic  (Read 553 times)

TBMan

  • Jr. Member
  • **
  • Posts: 70
Deal or no Deal graphic
« on: February 09, 2025, 03:51:53 pm »
So now I'm working on Deal or No Deal. It's almost finished. Attached is a screen shot from a couple of days ago. It's coming along well, but as with all my games not having background music or sound effects makes them sort of boring. I can do tones, but those get annoying after a while.

TRon

  • Hero Member
  • *****
  • Posts: 4140
Re: Deal or no Deal graphic
« Reply #1 on: February 09, 2025, 07:27:51 pm »
If you are serious about game development you might perhaps be better of with using a specifically tailored solution for that such as for example SDL, castle game engine, raylib etc.

As mentioned before it is quire possible to play sounds/music but you would have to decide on which back-end you wish to use. And making that choice depends on what you eventually want to do/accomplish.
Today is tomorrow's yesterday.

TBMan

  • Jr. Member
  • **
  • Posts: 70
Re: Deal or no Deal graphic
« Reply #2 on: February 12, 2025, 02:57:28 pm »
If you are serious about game development you might perhaps be better of with using a specifically tailored solution for that such as for example SDL, castle game engine, raylib etc.

As mentioned before it is quire possible to play sounds/music but you would have to decide on which back-end you wish to use. And making that choice depends on what you eventually want to do/accomplish.

Thanks. I'll take a look at your suggestions.


 

TinyPortal © 2005-2018