Recent

Author Topic: Pac man and Missile Command clones I coded  (Read 520 times)

TBMan

  • Jr. Member
  • **
  • Posts: 78
Pac man and Missile Command clones I coded
« on: February 03, 2025, 05:02:20 am »
I originally coded these two clones in Borland Pascal 7.0 running in DOSBOX, but that had its issues so I made the move to Lazarus. Here's a couple of short videos of the two games. I don't have a sound package at this point though. I have clones of Space Invaders and Centipeed on the back burner.

P-Man:

https://www.youtube.com/watch?v=0BNifISMqF8


Missile Launch:

https://www.youtube.com/watch?v=DKZV6mQKS7I

Ñuño_Martínez

  • Hero Member
  • *****
  • Posts: 1199
    • Burdjia
Re: Pac man and Missile Command clones I coded
« Reply #1 on: February 12, 2025, 01:06:09 pm »
They look great.  What libraries are you using?  Video? Graphics? SDL? Allegro?
Are you interested in game programming? Join the Pascal Game Development community!
Also visit the Game Development Portal

TBMan

  • Jr. Member
  • **
  • Posts: 78
Re: Pac man and Missile Command clones I coded
« Reply #2 on: February 12, 2025, 02:50:10 pm »
They look great.  What libraries are you using?  Video? Graphics? SDL? Allegro?

Thanks!

No libraries other than PTCGraph, ptccrt and ptcmouse. Here's a couple of pictures of some recent games. The card game is Jacks Or Better, which is finished except for adding some tones here and there.

TBMan

  • Jr. Member
  • **
  • Posts: 78
Re: Pac man and Missile Command clones I coded
« Reply #3 on: February 12, 2025, 02:51:05 pm »
They look great.  What libraries are you using?  Video? Graphics? SDL? Allegro?

And here's a clone of Deal or No Deal.

 

TinyPortal © 2005-2018