I didn't see a spot for new members to say hello world, so I'm posting it here.
I'm a retired accountant that learned programming with the BASIC interpreter that shipped with DOS 2.0. Then I had a short affair with Quickbasic, which was a good introduction to procedural programming for me. After that I moved on to Turbo Pascal 3.0 and then stuck with it through Borland Pascal 7.0
I still have my Borland Pascal and source code for a few things I did back in the early 90s (applications for my job - accounts receivable and billing software along with an employee time program which was essential to our business as well as my own homegrown graphic interface based on the design of Turbo Vision)
Last year I discovered DosBox and finally got around recently to writing some code in it with BP7. I'm doing some simple clones of old games, Space Invaders, Missile Command, Centipeed and most recently PacMan. For the first 3 games I used the BGI graphics that shipped with BP7 and for PacMan I'm using 320x200 with 256 colors without bgi graphics. My sprite display routines were easy to port over to the direct memory model of the 320x200 graphic mode.
And now I have discovered Lazarus and I'm curious to see what I can do with it. I did some programming in Delphi years and years ago so we'll see what happens.
Here's a short video of my Pacman clone, day 4 of development:
https://www.youtube.com/watch?v=K0uvjFtjyqk