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Author Topic: Amigo programming language  (Read 28727 times)

paxscript

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Re: Amigo programming language
« Reply #60 on: March 08, 2026, 05:21:56 am »
Developing the BASIC Programming Language with Amigo ideas. See www.pax-amigo.com/articles.htm. IDE will be added by March.

F# is the new step. The next is a compilation of the Amigo languages.

A.

srvaldez

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Re: Amigo programming language
« Reply #61 on: March 08, 2026, 10:29:37 am »
looking forward to testing the BASIC language  :)

paxscript

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Re: Amigo programming language
« Reply #62 on: March 08, 2026, 12:21:59 pm »
Thank you. My idea is to add FP, OOP, and support of AI for programming languages in Amigo during simple ideas.

A.

paxscript

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Re: Amigo programming language
« Reply #63 on: March 31, 2026, 07:56:59 am »
BASIC is added to the IDE. So, IDE includes 3 languages: Amigo, Pascal, and BASIC:

www.pax-amigo.com/downloads.htm

A.

paxscript

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Re: Amigo programming language
« Reply #64 on: April 08, 2026, 03:40:10 pm »

paxscript

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Re: Amigo programming language
« Reply #65 on: April 19, 2026, 06:32:55 am »
I created updates in Amigo.

Added try-finally in BASIC similar to VB.Net. BASIC uses macros now. Support of Delphi types is improved.

I'm starting Amigo support for F# and C. After that, a compilation will be created.

A.

paxscript

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Re: Amigo programming language
« Reply #66 on: April 22, 2026, 01:06:00 am »
C will support Amigo/C. So, C will directly support first-class functions. Moreover, C will support class types from Amigo/C as C++ elements.

In detail.

If you have in Amigo/C:

class A
{
   int x;
   int y;
   void F(int z);
}

You can call the object of A in a C program the following:

F(Amigo_constructor("A"), z);

because A is a function from Amigo/C.

FPC will also be supported better.

A
« Last Edit: April 22, 2026, 11:36:14 am by paxscript »

paxscript

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Re: Amigo programming language
« Reply #67 on: April 30, 2026, 04:41:14 pm »
I have included an important test for Amigo/Pascal:

www.pax-amigo.com/pascal_base_list_tests.htm

The idea allows for creating lists, trees, etc. without using pointers directly, and effectively.

A.

 

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