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FPC now supports PlayStation 1
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Author
Topic: FPC now supports PlayStation 1 (Read 1246 times)
Key-Real
Sr. Member
Posts: 404
FPC now supports PlayStation 1
«
on:
September 30, 2024, 11:41:33 am »
I'm proud to annonce:
FPC 3.3.1 now official supports the PlayStation 1 Target
Logged
Demo Scene
,
FlyTracker
,
FPC for PlayStation 1
,
my Repos
Thaddy
Hero Member
Posts: 19100
Glad to be alive.
Re: FPC now supports PlayStation 1
«
Reply #1 on:
September 30, 2024, 12:41:48 pm »
Great work! Are there any good simulators? Hardware died here.
Logged
objects are fine constructs. You can even initialize them with constructors.
Key-Real
Sr. Member
Posts: 404
Re: FPC now supports PlayStation 1
«
Reply #2 on:
October 01, 2024, 01:04:40 am »
https://wiki.freepascal.org/PS1
Logged
Demo Scene
,
FlyTracker
,
FPC for PlayStation 1
,
my Repos
Joanna
Hero Member
Posts: 1449
Re: FPC now supports PlayStation 1
«
Reply #3 on:
October 01, 2024, 07:55:43 am »
Congratulations key-real
Logged
https://web.libera.chat/#pascal
or irc.libera.chat
MarkMLl
Hero Member
Posts: 8570
Re: FPC now supports PlayStation 1
«
Reply #4 on:
October 01, 2024, 08:41:18 am »
I'm in unusual agreement with both Thaddy and Joanna: well done.
MarkMLl
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MT+86 & Turbo Pascal v1 on CCP/M-86, multitasking with LAN & graphics in 128Kb.
Logitech, TopSpeed & FTL Modula-2 on bare metal (Z80, '286 protected mode).
Pet hate: people who boast about the size and sophistication of their computer.
GitHub repositories:
https://github.com/MarkMLl?tab=repositories
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FPC development
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FPC now supports PlayStation 1
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