This app saves the sprite as
Type
spritetype = array[0..4095] of byte;
LG_SpriteClass = record
width,
depth:integer;
Info:spritetype;
end;
It can also export to a const for insertion in code. The app uses the ptcgraph and ptcmouse units.
I've coded my own check boxes, push buttons, file open dialog and resize dialog. Making my own GUI is just as much fun as the games I write. Years ago I had done a GUI that was object based. Once I relearn the method I'll play around with that idea again. I'm retired so this is all just entertainment for me.