I cut down the development time on these two games by applying better data control. Instead of incrementing card stack indexes all over the place and testing for range in every logic area, I setup procedures that handled each card stack index separately. It was sort of like using OOP methods, without setting up the objects. Something tells me I should look into using classes, lmao. In the Pyramid demo I actually won the game so you can see the celebration animation.
TriPeaks:
https://www.youtube.com/watch?v=GBAoK7Bc4moPyramid:
https://www.youtube.com/shorts/TznY3qxTjaU