Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
Free Pascal
Website
Downloads
Wiki
Documentation
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Documentation (RTL/FCL/LCL)
Bugtracker
CCR Bugs
GIT
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
Forum Rules
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
[ANN] Fibo Code Format (F...
by
440bx
[
Today
at 10:08:50 pm]
Benchmark regular vs SIMD...
by
creaothceann
[
Today
at 09:58:05 pm]
Death of the Power User
by
VisualLab
[
Today
at 08:22:27 pm]
Discipline your AI coding...
by
440bx
[
Today
at 07:36:11 pm]
FPC Unleashed (inline var...
by
440bx
[
Today
at 07:26:45 pm]
Anubis's website security...
by
rvk
[
Today
at 07:21:50 pm]
Trayslate 1.2.0 - Free tr...
by
AlexanderT
[
Today
at 07:21:43 pm]
How to wait until a WebDA...
by
Lutz Mändle
[
Today
at 06:41:49 pm]
LazNodeEditor (visual nod...
by
avra
[
Today
at 06:02:00 pm]
[SOLVED] Curious why this...
by
1HuntnMan
[
Today
at 04:57:24 pm]
Klondike solitaire Part 2
by
TBMan
[
Today
at 04:16:40 pm]
Как правильно создать на ...
by
pmralbuquerque
[
Today
at 03:46:15 pm]
Cannot get FTP to work
by
rvk
[
Today
at 03:32:36 pm]
Problem with upgrading to...
by
wp
[
Today
at 03:15:03 pm]
Anubis activated
by
rvk
[
Today
at 12:45:50 pm]
Can Lazarus support Auto-...
by
Martin_fr
[
Today
at 12:33:34 pm]
TFONT and related init ?
by
jamie
[
Today
at 12:17:36 pm]
ERROR: The current FPC ha...
by
Thaddy
[
Today
at 11:53:06 am]
Run code during DLL load
by
LemonParty
[
Today
at 11:48:20 am]
GocciaScript: JavaScript ...
by
Tomxe
[
Today
at 11:39:14 am]
text color visible
by
hedgehog
[
Today
at 10:36:48 am]
SYnEdit lose cursor
by
Martin_fr
[
Today
at 09:50:48 am]
Portable verion of FPC an...
by
marcov
[
Today
at 09:46:14 am]
P.I.S.S. a PlugIn-framewo...
by
cdbc
[
Today
at 09:41:18 am]
paszlib. Feature request ...
by
LemonParty
[
Today
at 08:09:37 am]
« previous
next »
Print
Pages: [
1
]
Author
Topic: CastleCraft - a minimalistic demo of a voxel sandbox (Read 2417 times)
Eugene Loza
Hero Member
Posts: 729
CastleCraft - a minimalistic demo of a voxel sandbox
«
on:
May 15, 2024, 09:39:48 am »
Finally upgraded one of my old experiments to the latest version of Castle Game Engine. A Minetest-like game made in Free Pascal that allows player to move, build and destroy blocks in a 3D volume (64x64x64).
Badly itching to turn it into something bigger - first of all default navigation doesn't work too well with such tight volumes, and of course make semi-infinite randomly generated world, but this example is on purpose kept to an absolute minimum - just around 500 lines of heavily commented code.
Source code (MIT license):
https://gitlab.com/EugeneLoza/CastleCraft
Video (old, but visually not much changed):
https://www.youtube.com/watch?v=DrMW1d4U1t0
Logged
My FOSS games in FreePascal&CastleGameEngine:
https://decoherence.itch.io/
(Sources:
https://gitlab.com/EugeneLoza
)
domasz
Hero Member
Posts: 629
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #1 on:
May 15, 2024, 12:09:55 pm »
This is amazing! You just need smaller blocks, hi-res textures and some zombies and you get - 7 days to die!
Logged
Lulu
Sr. Member
Posts: 405
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #2 on:
May 17, 2024, 09:08:01 pm »
This is a great demo ! Bravo!
Logged
wishing you a nice life!
GitHub repositories
https://github.com/Lulu04
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
TinyPortal
© 2005-2018