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CastleCraft - a minimalistic demo of a voxel sandbox
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Eugene Loza:
Finally upgraded one of my old experiments to the latest version of Castle Game Engine. A Minetest-like game made in Free Pascal that allows player to move, build and destroy blocks in a 3D volume (64x64x64).
Badly itching to turn it into something bigger - first of all default navigation doesn't work too well with such tight volumes, and of course make semi-infinite randomly generated world, but this example is on purpose kept to an absolute minimum - just around 500 lines of heavily commented code.
Source code (MIT license): https://gitlab.com/EugeneLoza/CastleCraft
Video (old, but visually not much changed): https://www.youtube.com/watch?v=DrMW1d4U1t0
domasz:
This is amazing! You just need smaller blocks, hi-res textures and some zombies and you get - 7 days to die!
Lulu:
This is a great demo ! Bravo!
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