Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
Free Pascal
Website
Downloads
Wiki
Documentation
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Documentation (RTL/FCL/LCL)
Bugtracker
CCR Bugs
GIT
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
Forum Rules
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
My next generation sprite...
by
TBMan
[
Today
at 05:35:41 pm]
LazUtils: consider to add...
by
marcov
[
Today
at 05:29:51 pm]
MainMenu: How to use the ...
by
Hansaplast
[
Today
at 05:18:50 pm]
[SOLVED] Kali Linux on Ra...
by
MarkMLl
[
Today
at 05:00:42 pm]
Escape a command line par...
by
marcov
[
Today
at 04:51:48 pm]
Lazarus Bugfix Release 4...
by
Martin_fr
[
Today
at 04:43:13 pm]
Any way to debug and see ...
by
old_DOS_err
[
Today
at 04:25:32 pm]
Potential lost user data.
by
Thaddy
[
Today
at 04:08:35 pm]
FPC and Lazarus on Q4OS
by
Thaddy
[
Today
at 03:41:56 pm]
Installing package Lnet o...
by
CM630
[
Today
at 03:31:36 pm]
Treating UTF-8 BOM in TCS...
by
LeP
[
Today
at 12:46:59 pm]
Is this a Sequoia or Rose...
by
Thausand
[
Today
at 11:23:42 am]
Add new unit to a Lazarus...
by
Lulu
[
Today
at 10:47:56 am]
Is there a "known good" c...
by
dergen
[
Today
at 10:23:09 am]
[Solved] Dblookupcombobox...
by
Petrus Vorster
[
Today
at 10:07:20 am]
I can't compiler Free Pas...
by
Thaddy
[
Today
at 08:47:40 am]
Cross-platform rich text
by
Thaddy
[
Today
at 08:33:40 am]
Variable "xyz" doesn't no...
by
Mr.Madguy
[
Today
at 07:41:31 am]
Design DPI > 96 with TSPK...
by
dseligo
[
Today
at 04:49:57 am]
TIpropertyGrid and settin...
by
jamie
[
Today
at 01:27:29 am]
Use of constants as array...
by
jamie
[November 17, 2025, 11:55:30 pm]
[SOLVED] Access Violation
by
Thausand
[November 17, 2025, 11:29:25 pm]
Run as a different user
by
LemonParty
[November 17, 2025, 05:43:26 pm]
How to insert a greater s...
by
Hartmut
[November 17, 2025, 05:30:35 pm]
laz.virtualtrees.pas not ...
by
pmralbuquerque
[November 17, 2025, 05:20:55 pm]
« previous
next »
Print
Pages: [
1
]
Author
Topic: CastleCraft - a minimalistic demo of a voxel sandbox (Read 2212 times)
Eugene Loza
Hero Member
Posts: 729
CastleCraft - a minimalistic demo of a voxel sandbox
«
on:
May 15, 2024, 09:39:48 am »
Finally upgraded one of my old experiments to the latest version of Castle Game Engine. A Minetest-like game made in Free Pascal that allows player to move, build and destroy blocks in a 3D volume (64x64x64).
Badly itching to turn it into something bigger - first of all default navigation doesn't work too well with such tight volumes, and of course make semi-infinite randomly generated world, but this example is on purpose kept to an absolute minimum - just around 500 lines of heavily commented code.
Source code (MIT license):
https://gitlab.com/EugeneLoza/CastleCraft
Video (old, but visually not much changed):
https://www.youtube.com/watch?v=DrMW1d4U1t0
Logged
My FOSS games in FreePascal&CastleGameEngine:
https://decoherence.itch.io/
(Sources:
https://gitlab.com/EugeneLoza
)
domasz
Hero Member
Posts: 593
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #1 on:
May 15, 2024, 12:09:55 pm »
This is amazing! You just need smaller blocks, hi-res textures and some zombies and you get - 7 days to die!
Logged
Lulu
Sr. Member
Posts: 337
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #2 on:
May 17, 2024, 09:08:01 pm »
This is a great demo ! Bravo!
Logged
wishing you a nice life!
GitHub repositories
https://github.com/Lulu04
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
TinyPortal
© 2005-2018