Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
Free Pascal
Website
Downloads
Wiki
Documentation
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Documentation (RTL/FCL/LCL)
Bugtracker
CCR Bugs
GIT
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
Why there is no build-in ...
by
Handoko
[
Today
at 11:50:30 am]
I can write your README.m...
by
cdbc
[
Today
at 11:44:53 am]
FPC 3.2.2 + NASM Windows ...
by
munair
[
Today
at 11:26:30 am]
Lazarus Release 4.0
by
Martin_fr
[
Today
at 11:20:06 am]
Feature request/suggestio...
by
Martin_fr
[
Today
at 11:17:04 am]
Practical Ways to Help La...
by
Joanna from IRC
[
Today
at 11:13:34 am]
project - count source li...
by
munair
[
Today
at 10:09:39 am]
[SOLVED] Anyone can tell ...
by
CharlyTango
[
Today
at 08:50:19 am]
Anyone into mDNS?
by
MaxM74
[
Today
at 08:29:16 am]
Feature request/suggestio...
by
440bx
[
Today
at 07:39:00 am]
BGRAGtkBitmap
by
CM630
[
Today
at 06:15:05 am]
Why isn't Lazarus / Free ...
by
Joanna from IRC
[
Today
at 04:40:37 am]
Android SDK helper
by
Handoko
[
Today
at 04:33:32 am]
A little bug in fpsimages...
by
Roni Wolf
[
Today
at 02:32:44 am]
ZeosDb with TvPlain Updat...
by
eldonfsr
[
Today
at 01:46:21 am]
Mouse x-y Data Table
by
Gigatron
[
Today
at 01:04:41 am]
Command-line args are not...
by
AlexTP
[May 14, 2025, 11:10:52 pm]
Include Informative Line ...
by
munair
[May 14, 2025, 10:53:36 pm]
How to use MySQL by PHP ?
by
Leledumbo
[May 14, 2025, 09:11:11 pm]
A problem with ptcmouse
by
TRon
[May 14, 2025, 09:08:24 pm]
Add an off topic category...
by
Joanna from IRC
[May 14, 2025, 08:03:18 pm]
Compilation Failure of Me...
by
wp
[May 14, 2025, 07:30:50 pm]
Binary Matrix Effect
by
Gigatron
[May 14, 2025, 07:06:02 pm]
Need some clarificatio pl...
by
Aruna
[May 14, 2025, 03:30:09 pm]
object width, object.canv...
by
Phoenix
[May 14, 2025, 01:31:31 pm]
« previous
next »
Print
Pages: [
1
]
Author
Topic: CastleCraft - a minimalistic demo of a voxel sandbox (Read 2041 times)
Eugene Loza
Hero Member
Posts: 729
CastleCraft - a minimalistic demo of a voxel sandbox
«
on:
May 15, 2024, 09:39:48 am »
Finally upgraded one of my old experiments to the latest version of Castle Game Engine. A Minetest-like game made in Free Pascal that allows player to move, build and destroy blocks in a 3D volume (64x64x64).
Badly itching to turn it into something bigger - first of all default navigation doesn't work too well with such tight volumes, and of course make semi-infinite randomly generated world, but this example is on purpose kept to an absolute minimum - just around 500 lines of heavily commented code.
Source code (MIT license):
https://gitlab.com/EugeneLoza/CastleCraft
Video (old, but visually not much changed):
https://www.youtube.com/watch?v=DrMW1d4U1t0
Logged
My FOSS games in FreePascal&CastleGameEngine:
https://decoherence.itch.io/
(Sources:
https://gitlab.com/EugeneLoza
)
domasz
Hero Member
Posts: 575
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #1 on:
May 15, 2024, 12:09:55 pm »
This is amazing! You just need smaller blocks, hi-res textures and some zombies and you get - 7 days to die!
Logged
Lulu
Sr. Member
Posts: 294
Re: CastleCraft - a minimalistic demo of a voxel sandbox
«
Reply #2 on:
May 17, 2024, 09:08:01 pm »
This is a great demo ! Bravo!
Logged
wishing you a nice life!
GitHub repositories
https://github.com/Lulu04
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Games
»
CastleCraft - a minimalistic demo of a voxel sandbox
TinyPortal
© 2005-2018