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Author
Topic: PlayStation 1 port (Read 6678 times)
Key-Real
Sr. Member
Posts: 395
PlayStation 1 port
«
on:
April 11, 2024, 11:08:25 pm »
Is somebody working on a PS1 port of FPC?
How far are You?
I'm very interested, perhaps I can help [hope I can
]
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Key-Real
Sr. Member
Posts: 395
Re: PlayStation 1 port
«
Reply #1 on:
April 12, 2024, 10:09:44 am »
I knew we have a MIPS Target.
Is it compatible with the 32bit MIPS R3000 little endian CPU?
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Key-Real
Sr. Member
Posts: 395
Re: PlayStation 1 port
«
Reply #2 on:
April 13, 2024, 04:01:57 pm »
perhaps someone can point me please to the MIPS target developer.
I have some questions.
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PascalDragon
Hero Member
Posts: 6238
Compiler Developer
Re: PlayStation 1 port
«
Reply #3 on:
April 14, 2024, 09:27:18 pm »
That would probably be
sergei
, though I neither know their forum account (if any) nor if they're still active as their last commit for MIPS had been in April '17, since then the target is simply maintained by us other devs.
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Laksen
Hero Member
Posts: 802
Re: PlayStation 1 port
«
Reply #4 on:
April 14, 2024, 10:42:29 pm »
I think that the platform has a lot of similarities with the RISC-V platform as the MIPS backend was used extensively as a template.
A better place for asking questions about it would likely be the fpc-devel mailing list
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Key-Real
Sr. Member
Posts: 395
Re: PlayStation 1 port
«
Reply #5 on:
July 30, 2024, 03:04:10 pm »
Perhaps I can motivate the Team by a temporary milestone
https://youtu.be/Z1QH1Krh14w
and
https://www.youtube.com/shorts/gF90iw39Dpo
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Key-Real
Sr. Member
Posts: 395
Re: PlayStation 1 port
«
Reply #6 on:
October 02, 2024, 07:05:23 pm »
The PlayStation Port was merged in the Trunk
see
https://wiki.freepascal.org/PlayStation_1
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