SuperSakura is programmed in Pascal for Win32 Windows and Linux and uses SDL2 to run certain Japanese games from the 90'sStumbled across it by accident and thought others may be interested.
https://supersakura.net/blog/3_SuperSakura_0.96.1_Released.htmhttps://gitlab.com/bunnylin/supersakura/https://github.com/bunnylin/supersakurahttps://github.com/libsdl-org/SDL_ttf32-bit Windows: Get the 32-bit runtime binary for Windows from libsdl.org/download-2.0.php, and the font-rendering 32-bit runtime binary from libsdl.org/projects/SDL_ttf. Put both in your \Windows\System32 directory (or in the same directory where SuperSakura is, if you prefer).
64-bit Windows: You can run the 32-bit version of SuperSakura on 64-bit Windowses, so do the same as above, except you may need to put the DLL files in your \Windows\SysWOW64 directory. If you have a 64-bit version of SuperSakura, get the 64-bit SDL2 and SDL2_ttf runtime binaries and put those in your \Windows\System32 directory (or in the same directory where SuperSakura is, if you prefer).
Linux: Your distro's main software repository should have SDL2 and SDL2_ttf. On Debian/Ubuntu, the packages may be named libsdl2-2.0-0 and libsdl2-ttf-2.0-0. Install both through your normal package manager. You should end up with libSDL2*.so files somewhere under your /usr/lib or /usr/lib/x86_64-linux-gnu directory. The two files that must be present are libSDL2.so and libSDL2_ttf.so. If you do not have these, it is possible your package manager only set up version-numbered files and neglected to create generically named links for them.