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Author Topic: Is FPGUI still active?  (Read 6553 times)

Fred vS

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Re: Is FPGUI still active?
« Reply #15 on: December 11, 2025, 01:15:56 pm »
I am under the impression that you have an old version of fpGUI. The current version (that is, the develop branch of the GitHub repository) is 1.5.

Hello Roland.

BSaidus might be using the maint branch, which is still version 1.4.1.

However, even with the maint branch, I haven't encountered any problems under Windows 11 (but I used a MSEide/ideU .prj project file).

@BSaidus, which project are you trying to compile?
« Last Edit: December 11, 2025, 01:23:48 pm by Fred vS »
I use Lazarus 2.2.0 32/64 and FPC 3.2.2 32/64 on Debian 11 64 bit, Windows 10, Windows 7 32/64, Windows XP 32,  FreeBSD 64.
Widgetset: fpGUI, MSEgui, Win32, GTK2, Qt.

https://github.com/fredvs
https://gitlab.com/fredvs
https://codeberg.org/fredvs

BSaidus

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Re: Is FPGUI still active?
« Reply #16 on: December 11, 2025, 01:25:31 pm »
On github  ;)  I've downloaded the version 1.4.1 of fpGUI on sourceforge.
Indeed the dev version works well (from github).
lazarus 1.8.4 Win8.1 / cross FreeBSD
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cdbc

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Re: Is FPGUI still active?
« Reply #17 on: December 16, 2025, 08:06:30 pm »
Hi
I downloaded today the 1.5 version from Github, went very smooth...
It took me a small hour, to come to terms with it, easy and intuitive to use  8)
Me Likey  8-)
Theming is also quite easy...
Regards Benny
If it ain't broke, don't fix it ;)
PCLinuxOS(rolling release) 64bit -> KDE6/QT6 -> FPC Release -> Lazarus Release &  FPC Main -> Lazarus Main

inky

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Re: Is FPGUI still active?
« Reply #18 on: February 04, 2026, 09:20:59 pm »
I really want to recompile some of my programs in a way they don't depend on GTK or Qt.

So I have tried using fpGUI as LCL backend, and compile an empty form.

Had to open this issue: https://github.com/graemeg/fpGUI/issues/142

If you know how to overcome it, please comment here or there.

cdbc

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Re: Is FPGUI still active?
« Reply #19 on: February 04, 2026, 10:04:36 pm »
Hi
Well, ofc. you could've just read this thread and found this quote:
Quote
Note that  fpGUI for LCL is work in progress but not yet usable, only "pure" fpGUI widgetset is working and dont needs LCL nor Interfaces.
by @Fred vS.
My own experiments also shy away from the LCL and uses the pure/raw fpGUI repository.
Look at the various examples / demos and work your way forwards from there, it's quite easy  ;D
It ofc. depends on the amount of spaghetti you have to /untangle/ to loose the LCL...?
Regards Benny
If it ain't broke, don't fix it ;)
PCLinuxOS(rolling release) 64bit -> KDE6/QT6 -> FPC Release -> Lazarus Release &  FPC Main -> Lazarus Main

inky

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Re: Is FPGUI still active?
« Reply #20 on: February 04, 2026, 11:12:55 pm »
but it's just an empty form.

Graeme

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Re: Is FPGUI still active?
« Reply #21 on: February 10, 2026, 10:18:47 pm »
but it's just an empty form.

We're talking lcl-fpgui (Lazarus' widgetset) here... That's maybe what it looks like to the end user. But a LOT is happening under the hood. The native backend API is initialized, the event loop is established, requests are made to create a window, rendering has to occur (yes, even a empty window is something that must be rendered) etc etc. :-)

But as I explained in the bug report, lcl-fpgui is not something I maintain, and you'll have to file a Lazuras bug report for that.
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fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

Graeme

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Re: Is FPGUI still active?
« Reply #22 on: February 10, 2026, 10:20:16 pm »
And just to make this thread aware. fpGUI Toolkit v2.0 was released 2 days ago.  :)
I posted an announcement in the 3rdParty section of this forum.
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fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

 

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