AFAIK, GraphicsMagicPro is based on Graphics32, too. But I always thought that Graphics32 is one of the fast libraries. I never did a comparison with BGRABitmap - maybe you should try.
Or maybe only your images are too large? Nowadays everybody thinks that a good image needs to have a high mega-pixel count, and complains about longer and longer processing times.
What is the size of your images? How quickly can you process them with commercial software?