Finally good news...

I've just downloaded and tested. So far everything seems to work correctly on Ubuntu 18.10 64-bit Lazarus 1.8.4 GTK2.
Thank you
@Handoko. I'm wondering why the load is almost
60%,
20% higher than on my rather old hardware. Did you increased the size of the window, and then reduced it? Because this causes the load to increase and after reducing the window to its previous size, the load is greater than before resizing.
It is not dependent on the game code, because this effect occurs in
Lazarus 2.0.0, but does not occur if I compile the game in
Lazarus 1.8.4. So something had to change in
LCL, that the same code works differently in two different versions of the IDE.
If you did not increase the size of the window before taking a screen shot, the higher load on Linux is simply specific to this system when it comes to the current project code. But the most important thing is that the game works properly, which makes me very happy.
For clarity, I develop the game and test it on a
Lenovo Thinkpad T60 with the following parameters:
- CPU — Intel Core Duo T2400 @ 1.83GHz
- GPU — 512MB ATI Mobility Radeon X1300
- RAM — 3,00GB Dual-Channel DDR2 @ 265MHz
- OS — WinXP SP3 32-bit
And the in-level load is about
41%.
Here are the "results" on a Pentium 4 3Ghz 512Mb ATI Radeon 7000 with Ubuntu 12.04.
Another older hardware! The better, because the game will definitely run smoothly on a powerful computer, but it is never certain about older ones. I care about all computers, including old and weak ones. Thank you for the test.
But can you reveal how big the load is during plaing on the level (or in the menu)? Just run the game with
cheat on parameters pair and look at the counter placed in the lower left corner. It should be smaller than
100% for the game to run smoothly.
I couldn't pass the "deep abbyss" 
Don't give up — just try few times more. If you can not jump over, the game will tell you what to do.

First game "meadow" ? not show any floor for can bump or fall ? Then is not easy game 
Can you describe the problem more accurately and show the screenshots?
The first level in the
deep meadow world, just after showing up on the screen, should look like in the attached screenshot. As you can see, there are platforms in it.