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Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 26

Author Topic: Graphics Contest 2017, please vote now!  (Read 219772 times)

lainz

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Re: Graphics Contest 2017
« Reply #45 on: February 01, 2017, 04:26:11 pm »
Never thought using Allegro.pas is so easy. Here is the sneak peek of what I'm currently doing:

https://postimg.org/image/80qim95ml/

Which tool you used to make the gif? I need to do something like that for an opengl window.

Handoko

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Re: Graphics Contest 2017
« Reply #46 on: February 01, 2017, 04:37:47 pm »
It is hard to find a good screencast tool for Linux. Luckily I found Vokoscreen. It's simple but have all the things for basic usage. Also it doesn't need to install, just run the binary file.

http://linuxecke.volkoh.de/vokoscreen/vokoscreen-download.html

Graeme

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Re: Graphics Contest 2017
« Reply #47 on: February 01, 2017, 04:37:52 pm »
@Lainz:  I use a small Windows application called LICEcap v1.26. It is extremely simple (one executable). It works perfectly even under FreeBSD with WINE.

LICEcap also has a few nice features.
  - optional seconds counter in the corner of the frame
  - auto stop record after x amount of time
  - user defined recording window size
  - what framerate you want to record at
  - stores directly to a GIF (no post processing required)
  - visually display mouse clicks
  - auto-repeat the GIF or not.

Oh, and its FREE! ;)
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lainz

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Re: Graphics Contest 2017
« Reply #48 on: February 01, 2017, 05:20:15 pm »
Thanks!

Here is the movingdots
https://postimg.org/image/bwvur1hx9/

Here is the movingdots-gl
https://postimg.org/image/otvnj6rcf/

User137

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Re: Graphics Contest 2017
« Reply #49 on: February 06, 2017, 04:53:16 pm »
I'm also working on something  8)  It's going to ruin my night sleep if i can't get it to stop skipping tiles https://gyazo.com/cbcfd68724426fcc83905b1df26c55fd  But the work in progress animation is much cooler looking than a sudoku that just finishes in a flash.

I used to have a sudoku solver from before but i'm generalizing it a little bit and almost rewrote the whole thing. In the end one could just include the unit in game and have sudoku game visualized and playable in any shape he wants. Trying to make it easy to use.
« Last Edit: February 06, 2017, 04:54:51 pm by User137 »

Handoko

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Re: Graphics Contest 2017
« Reply #50 on: February 06, 2017, 05:03:30 pm »
It looks cool!

lainz

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Re: Graphics Contest 2017
« Reply #51 on: February 06, 2017, 05:29:33 pm »
Wow it's really good.

Lulu

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Re: Graphics Contest 2017
« Reply #52 on: February 06, 2017, 05:54:37 pm »
Hello all !

Does our project must be cross platform to participate ?
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

Handoko

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Re: Graphics Contest 2017
« Reply #53 on: February 06, 2017, 06:06:42 pm »
Writing a cross platform project is more difficult, so the answer is:
No, it doesn't have to be cross platform.

lainz

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Re: Graphics Contest 2017
« Reply #54 on: February 06, 2017, 11:25:41 pm »
If it's cross platform has the advantage of more people can vote your project if they can test it in their systems. If is not cross platform there's no problem at all.

Ñuño_Martínez

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Re: Graphics Contest 2017
« Reply #55 on: February 14, 2017, 08:11:53 pm »
I'm finishing my very own game engine.  I did it because I need an old-school game engine (not just big pixels but also a sound generator, old style physics, etc.).  It includes an old-school map editor.  Here you have a screen shot: https://pbs.twimg.com/media/C3QTBlGXAAIF_eD.jpg

Don't know if such stuff would fit in this kind of contest.  Any suggestion?
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Handoko

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Re: Graphics Contest 2017
« Reply #56 on: February 14, 2017, 08:16:08 pm »
Old-school games always full of nostalgic.  :D
Does it support 32-bit color images? Or just 256 colors limited?

circular

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Re: Graphics Contest 2017
« Reply #57 on: February 14, 2017, 09:32:29 pm »
Hello Nuno!

You're engine is pretty much graphical so that's fine.

In my view, just an editor would not exactly fit the contest, however a little game (even if there is just one level) or a demo using your engine would be great. It can also be a way to show its power so that people would be interested to try it as well.
Conscience is the debugger of the mind

Ñuño_Martínez

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Re: Graphics Contest 2017
« Reply #58 on: February 15, 2017, 01:56:33 pm »
Ok.  I'll work on a little game.

Old-school games always full of nostalgic.  :D
Does it support 32-bit color images? Or just 256 colors limited?
Up to 32-bit color.  Last Allegro version doesn't support 256 color bitmaps natively, but there's a trick using shaders that allows 8bit color bitmaps.  Right now I have no idea about shaders but I should learn to add palette effects to the engine (i.e. animated water and fire) and simulated CRT output (scanlines and such).
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Graeme

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Re: Graphics Contest 2017
« Reply #59 on: February 15, 2017, 02:48:57 pm »
Old-school games always full of nostalgic.  :D
Fully agree - I love them! With newer "graphics intensive" games, they just detract from the actual game-play I think. But maybe that's just me. ;)
« Last Edit: February 16, 2017, 12:07:31 pm by Graeme »
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