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Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 26

Author Topic: Graphics Contest 2017, please vote now!  (Read 211728 times)

Handoko

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Re: Graphics Contest 2017, please vote now!
« Reply #195 on: August 02, 2017, 09:57:10 am »
furiouspalladin_by_handoko
Really cool fully playable game which actually has it all. Thou the controls are horrible :) I always move in the wrong direction instead of attacking enemies. My max score was 23... One more thing, I couldn't close the game GUI window, only by closing the console window I could close the game (Win7x64)

You can exit the game by simply pressing [Esc] once or twice. Yep, I admit the close icon on the titlebar is not functioning, I don't know why and don't know how to fix it.

Controlling the game is not hard if you know how. As a paladin you should be brave, don't just standing and waiting enemy to approach you. You should walk toward an enemy and when you get near of it then press the opposite ctrl key. For example you press right ctrl to move right to get near an enemeny, without releasing the right ctrl then press left ctrl to change to attack mode. So, you should use 2 hands to play this game, each hand holding a ctrl key.
« Last Edit: August 02, 2017, 10:04:33 am by Handoko »

J-G

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Re: Graphics Contest 2017, please vote now!
« Reply #196 on: August 02, 2017, 12:40:24 pm »
I seldom have (or want) time to play games so I probably approach this review with a ‘twisted’ opinion :)

Ball
Agree with Eugene   BUT    I have beaten it  - by holding the mouse button down on the background I can move the cursor on top of the ball - it only moves on Mouse-Up.

Duplo6
I think the graphics and animation are superb but as I mentioned before, I found some problems with the actual logic.
In today’s testing my ‘hand’ had a 3-5 and a 5-3 but when the second one was played it became a 5-5. Similarly I had two 2-3 tiles and the second became a 2-5. On another occasion it appeared that I couldn’t ‘go’ but it waited for my play, only continuing when I played a 3-3, which became a 0-6.
I’m using a 1280 x 1024 display and the whole board fills the height which interferes with the task-bar. Changing the height only changes the window size which hides the ‘hand’ at the bottom. It would be useful if the 'board' scaled with the window size.
            
Furious Palladin
I had two issues with this (one not yet resolved). Initially AVAST blocked it as potentially dangerous but I later had a message from them saying that it had been tested and added to their database as a ‘Good’. I can’t get it to run as it complains about  ‘allegro_image-5.2.dll’  missing. I have copied this to the program directory but presume that I need to register it which I am cautious about.

glslideshow
I can load .JPG images which I see in the pre-view pane and can select the animation type but when running, all I see are white rectangles on a black ground, Yes, they animate as expected, but don’t display the image. Like Eugene I would prefer the option to bulk load and to have formats other than .JPG available.

mariocronch
Perhaps it’s the fact that I am not a ‘gamer’ but I can only make Mario jump with the up-arrow and don’t get a penalty on a collision with either obstacle. Animation smooth and sound unobtrusive.

movingdots
Potentially mesmeric display emulating a snow or sand-storm and could well be useful as a 'Splash' screen. On exit I get a Heap Dump warning, though it does report 0 unfreed memory blocks.

movingdotsgl
This opens a full screen white window and then crashes with an app-crash report
Problem Event Name:   APPCRASH
  Application Name:   movingdotsgl.exe
  Application Version:   0.0.0.0
  Application Timestamp:   00000000
  Fault Module Name:   StackHash_6521
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c000041d
  Exception Offset:   74034f0d
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   2057
  Additional Information 1:   6521
  Additional Information 2:   6521cdc86a112061028218551989cce5
  Additional Information 3:   d377
  Additional Information 4:   d3773384d5d5027faab34440da99a06d


relogio
Great ‘controls’ with infinite scaling and although it is possible to hide the controls by pushing the ‘splitter’ to the right edge of the window  I would prefer a [button] to remove the ‘form’ altogether once the controls have been adjusted. A further (hidden?) button to close or recover the controls would also be needed of course.

starsfieldshooter
Refuses to run due to missing .dll

steampunkclock
To properly evaluate this would take quite some time and require some external work in creating clock-face and hand images so I’ll limit my review to the excellent samples.
These are very good sample designs but I notice a small alignment discrepancy with the seconds hand on all of them using a ‘one-second’ tick (most noticeable on the ‘Kitchen’ version). This may be down to an error in a constant or could be a mis-alignment of a bitmap. (I had a number of similar issues with my Pocket Watch which needed bitmaps re-creating with a small shift to make sure the hand aligned with the dial mark). This is in stark contrast to the Religio clock which is absolutely ‘spot on’.            
On the ‘Neon’ version the sub-seconds dial in red is indistinct and I can’t see an option to change that - other than creating a replacement .PNG file!

I do not see a ‘blink’ onmouseover as reported by Eugene nor on my Pocket Watch at each second. My TTimer interval is 1/100th second so there shouldn’t be a ~1 sec. event.

I'm also conflicted regarding a 'vote' - - - SteamPunk could be useful if it could create a stand-alone clock. Duplo6 is (for me) the best animation but of course I haven't seen Furious Palladin or starsfieldshooter
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Win 7 Ult 64

J-G

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Re: Graphics Contest 2017, please vote now!
« Reply #197 on: August 02, 2017, 12:53:30 pm »
bgragraphics_by_j-g_(pocketwatch)
Looks cool and stylish.
Thanks for your comment Eugene. You haven't mentioned it, and the only instructions are in the .lpi file, so I assume that you haven't 'opened' the case or viewed the 'movement'. I would be pleased to be dis-abused of this opinion :)

Quote from: Eugene Loza
However, I've ran into a bug, that it blinks ~1 times per second :) / Win7x64
I'm also on Win 7x 64 and, as you see in my review, there is no ~1 sec. event.
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Win 7 Ult 64

Handoko

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Re: Graphics Contest 2017, please vote now!
« Reply #198 on: August 02, 2017, 01:12:59 pm »
Furious Palladin
I had two issues with this (one not yet resolved). Initially AVAST blocked it as potentially dangerous but I later had a message from them saying that it had been tested and added to their database as a ‘Good’. I can’t get it to run as it complains about  ‘allegro_image-5.2.dll’  missing. I have copied this to the program directory but presume that I need to register it which I am cautious about.

glslideshow
I can load .JPG images which I see in the pre-view pane and can select the animation type but when running, all I see are white rectangles on a black ground, Yes, they animate as expected, but don’t display the image. Like Eugene I would prefer the option to bulk load and to have formats other than .JPG available.

Thanks for the test.

In my test, I didn't need to install/register allegro_image-5.2.dll. I guess your antivirus blocked it. You can try to whitelist it on your antivirus settings.

I found a bug in glslideshow, which I think is the problem that makes it fails to load jpeg images. Hopefully I can release the fix version tomorrow.

J-G

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Re: Graphics Contest 2017, please vote now!
« Reply #199 on: August 02, 2017, 01:47:32 pm »
In my test, I didn't need to install/register allegro_image-5.2.dll. I guess your antivirus blocked it. You can try to whitelist it on your antivirus settings.
As a quick test I just disabled my AV and tried again but with the same result. Could it be that the .DLL needs to be in c:/.../sytem32 - - - or some other 'specific' location?
Quote from: Handoko
I found a bug in glslideshow, which I think is the problem that makes it fails to load jpeg images. Hopefully I can release the fix version tomorrow.
That's at least a result :)   but it seems that ONLY .JPG images are allowed. Well, at least I can't find a way to specify any other file-type.
FPC 3.0.0 - Lazarus 1.6 &
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Win 7 Ult 64

bylaardt

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Re: Graphics Contest 2017, please vote now!
« Reply #200 on: August 02, 2017, 08:03:09 pm »
duplo6_by_bylaardt
Looks like a very nice game, thou I can't play dominoe :) I didn't even understand the rules :)
To learn you need:
1 Table - Preferably in a public square;
1 partner;
2 oponents
several beer bottles

As you can see, it's a very complex game, it requires years of improvement.
It's no wonder you can see just elderlies playing.

Now serious:
I know that partnership dominoes is popular game only in some countries. That's why I believe this game (electronic format) is unique, and that's why I've chosen it. I really  recommend you learn, not this electronic version but the real live version, with real people's, real partnership and in a public place.
it's not just a game, is a therapy. I really  recommend you learn, not this electronic version but the real live version, with real people's, real partnership and in a public place.
Here in south of Brazil beer can be optional when you replace it with a drink knowed as "chimarrão" - matte herb tea without suggar - or by a coffe if you go to play on a coffe shop.

Eugene Loza

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Re: Graphics Contest 2017, please vote now!
« Reply #201 on: August 02, 2017, 09:26:02 pm »
duplo6_by_bylaardt
Looks like a very nice game, thou I can't play dominoe :) I didn't even understand the rules :)
To learn you need:
1 Table - Preferably in a public square;
1 partner;
2 oponents
several beer bottles
It has been extremely popular in our country exactly with the same conditions  ;D
I've been playing this variant of the game when I was a child: https://www.youtube.com/watch?v=23fBoqQxSgQ :) Couldn't find it with English subs... And automatically recognized subs are wrong...
My FOSS games in FreePascal&CastleGameEngine: https://decoherence.itch.io/ (Sources: https://gitlab.com/EugeneLoza)

lainz

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Re: Graphics Contest 2017, please vote now!
« Reply #202 on: August 02, 2017, 09:53:29 pm »
In Argentina we play Domino this way:
- 1 vs 1
- at first, each player takes 7 pieces
- then we start with a double one (0:0, if not in hand then 1:1, 2:2 and so on..) that is in the hand of any of the two players. else if no piece meets the requeriments I don't know :) usually that doesn't happens  :o
- each player positions a piece (in his turn), if the player doesn't have one with one of the extreme numbers, must take one from the heap of pieces, as many as he can put one in the game.
- wins the one that holds zero pieces in his movement
- if the game ends before one get's zero pieces (like no more valid movements), wins the one with less pieces in hand
« Last Edit: August 02, 2017, 09:56:04 pm by lainz »

Eugene Loza

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Re: Graphics Contest 2017, please vote now!
« Reply #203 on: August 02, 2017, 10:30:34 pm »
In Argentina we play Domino this way:
Yep, exactly the same rules I know.
My FOSS games in FreePascal&CastleGameEngine: https://decoherence.itch.io/ (Sources: https://gitlab.com/EugeneLoza)

bylaardt

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Re: Graphics Contest 2017, please vote now!
« Reply #204 on: August 02, 2017, 10:49:14 pm »
just "partnership double six" is not so popular.
individual dominoes is very popular around the world.

Lulu

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Re: Graphics Contest 2017, please vote now!
« Reply #205 on: August 02, 2017, 11:06:00 pm »
Hello all !  :)
I've finally finished (it's never finished...) my game Educ'Race. It have 9 stages in which car's player must take the good number that appear on the road, according to the selected multiplication table (from 2 to 9, randomly).
I have added some effects like rain, snow, fog, night when car is in a tunnel, etc...
I've also written Tile Map Designer, a small editor for make the game's map.

I have no idea if it compile on different platform than windows. It use TOpenGLControl.

Thanks you to have a try ! :)


Game windows executable
http://www.lulutech.fr/EducRace/EducRace.7z

Tile Map Designer windows executable
www.lulutech.fr/EducRace/TileMapDesigner.7z

Source
http://www.lulutech.fr/EducRace/EducRaceSrc.7z

@Circular: I allowed myself to use your 'Water_improved' that you have posted on a topic in this forum, in the splash screen at the beginning of the game.  :-[ Thanks for this code !
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

jc99

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Re: Graphics Contest 2017, please vote now!
« Reply #206 on: August 03, 2017, 01:24:33 am »
@Lulu,
Game doesn't run due to missing openal32.dll
Could you please include it to your binary-archive
Thanks in advance
OS: Win XP x64, Win 7, Win 7 x64, Win 10, Win 10 x64, Suse Linux 13.2
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taazz

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Re: Graphics Contest 2017, please vote now!
« Reply #207 on: August 03, 2017, 01:44:28 am »
@Lulu,
Game doesn't run due to missing openal32.dll
http://www.openal.org/
Good judgement is the result of experience … Experience is the result of bad judgement.

OS : Windows 7 64 bit
Laz: Lazarus 1.4.4 FPC 2.6.4 i386-win32-win32/win64

jc99

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Re: Graphics Contest 2017, please vote now!
« Reply #208 on: August 03, 2017, 02:38:33 am »
http://www.openal.org/
I know that, but you cannot load just the dll there you must choose between the win installer or the sdk-installer.
So why not include the missing dll like anyone else. This makes also sure the dll have the right version.
OS: Win XP x64, Win 7, Win 7 x64, Win 10, Win 10 x64, Suse Linux 13.2
Laz: 1.4 - 1.8.4, 2.0
https://github.com/joecare99/public
'~|    /''
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If you want to do something for the environment: Twitter: #reduceCO2 or
https://www.betterplace.me/klimawandel-stoppen-co-ueber-preis-reduzieren

lainz

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Re: Graphics Contest 2017, please vote now!
« Reply #209 on: August 03, 2017, 04:19:17 am »
Hello all !  :)
I've finally finished (it's never finished...) my game Educ'Race. It have 9 stages in which car's player must take the good number that appear on the road, according to the selected multiplication table (from 2 to 9, randomly).
I have added some effects like rain, snow, fog, night when car is in a tunnel, etc...
I've also written Tile Map Designer, a small editor for make the game's map.

I have no idea if it compile on different platform than windows. It use TOpenGLControl.

Thanks you to have a try ! :)


Game windows executable
http://www.lulutech.fr/EducRace/EducRace.7z

Tile Map Designer windows executable
www.lulutech.fr/EducRace/TileMapDesigner.7z

Source
http://www.lulutech.fr/EducRace/EducRaceSrc.7z

@Circular: I allowed myself to use your 'Water_improved' that you have posted on a topic in this forum, in the splash screen at the beginning of the game.  :-[ Thanks for this code !

Thanks. I've added you to the poll so anyone can vote your project.

 

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