I seldom have (or want) time to play games so I probably approach this review with a ‘twisted’ opinion
BallAgree with Eugene BUT I have beaten it - by holding the mouse button down on the background I can move the cursor on top of the ball - it only moves on Mouse-Up.
Duplo6I think the graphics and animation are superb but as I mentioned before, I found some problems with the actual logic.
In today’s testing my ‘hand’ had a 3-5 and a 5-3 but when the second one was played it became a 5-5. Similarly I had two 2-3 tiles and the second became a 2-5. On another occasion it appeared that I couldn’t ‘go’ but it waited for my play, only continuing when I played a 3-3, which became a 0-6.
I’m using a 1280 x 1024 display and the whole board fills the height which interferes with the task-bar. Changing the height only changes the window size which hides the ‘hand’ at the bottom. It would be useful if the 'board' scaled with the window size.
Furious PalladinI had two issues with this (one not yet resolved). Initially AVAST blocked it as potentially dangerous but I later had a message from them saying that it had been tested and added to their database as a ‘Good’. I can’t get it to run as it complains about ‘allegro_image-5.2.dll’ missing. I have copied this to the program directory but presume that I need to register it which I am cautious about.
glslideshowI can load .JPG images which I see in the pre-view pane and can select the animation type but when running, all I see are white rectangles on a black ground, Yes, they animate as expected, but don’t display the image. Like Eugene I would prefer the option to bulk load and to have formats other than .JPG available.
mariocronchPerhaps it’s the fact that I am not a ‘gamer’ but I can only make Mario jump with the up-arrow and don’t get a penalty on a collision with either obstacle. Animation smooth and sound unobtrusive.
movingdotsPotentially mesmeric display emulating a snow or sand-storm and could well be useful as a 'Splash' screen. On exit I get a Heap Dump warning, though it does report 0 unfreed memory blocks.
movingdotsglThis opens a full screen white window and then crashes with an app-crash report
Problem Event Name: APPCRASH
Application Name: movingdotsgl.exe
Application Version: 0.0.0.0
Application Timestamp: 00000000
Fault Module Name: StackHash_6521
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c000041d
Exception Offset: 74034f0d
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 6521
Additional Information 2: 6521cdc86a112061028218551989cce5
Additional Information 3: d377
Additional Information 4: d3773384d5d5027faab34440da99a06d
relogioGreat ‘controls’ with infinite scaling and although it is possible to hide the controls by pushing the ‘splitter’ to the right edge of the window I would prefer a [button] to remove the ‘form’ altogether once the controls have been adjusted. A further (hidden?) button to close or recover the controls would also be needed of course.
starsfieldshooterRefuses to run due to missing .dll
steampunkclockTo properly evaluate this would take quite some time and require some external work in creating clock-face and hand images so I’ll limit my review to the excellent samples.
These are very good sample designs but I notice a small alignment discrepancy with the seconds hand on all of them using a ‘one-second’ tick (most noticeable on the ‘Kitchen’ version). This may be down to an error in a constant or could be a mis-alignment of a bitmap. (I had a number of similar issues with my Pocket Watch which needed bitmaps re-creating with a small shift to make sure the hand aligned with the dial mark). This is in stark contrast to the Religio clock which is absolutely ‘spot on’.
On the ‘Neon’ version the sub-seconds dial in red is indistinct and I can’t see an option to change that - other than creating a replacement .PNG file!
I do not see a ‘blink’ onmouseover as reported by Eugene nor on my Pocket Watch at each second. My TTimer interval is 1/100th second so there shouldn’t be a ~1 sec. event.
I'm also conflicted regarding a 'vote' - - -
SteamPunk could be useful if it could create a stand-alone clock.
Duplo6 is (for me) the best animation but of course I haven't seen
Furious Palladin or
starsfieldshooter