It won't be too noticeable if you're using the third technique I mentioned before. Because if the previous frame rendering takes too long, the next one will compensate its movement by multiple the movement speed with the delta time. Also, the game you built is simple, you won't notice the lag except you're running it on a 20 years old Pentium computer. Any 10 years old computers can run simple 3D games without noticeable lags.
If your game performance is slow, it can caused by:
- Using bad game looping
- You don't understand how to use the game engine properly
- You're a bad programmer, using not efficient solutions
- Your game is too 3D realistic, using too much lamps, objects and shaders
Previously, I saw you asking question about how to optimize the performance of your game. Honestly to say, that code was too not efficient.
Sorry, it sounds I critique too much. But what I say is truth.