AFAIK there are not much more than
two attempts at
chess programming with Lazarus :
1. "BGRABitmap
chessboard for fpGUI" is based on many custom packages which often are impossible to compile.
using BGRA inside of fpGUI is a 100% guarantee that first timers will fail in 100% of the cases, because its organized far too
chaotic and compiles only after heavy modding, if at all. BGRA catches very few errors the proper way.
This project is just a minimal board which works in Windows only.
Other chess stuff for Lazarus is ported Delphi stuff that has many issues in Linux. OpenCritter also is Windows-only stuff.
So ...
ENTER :2. "simple chess GUI" which - however - uses the KISS method (Keep It Simple, Stupid) and thus is the #1 choice for anyone who wants some chess stuff
ACTUALLY going in 2 minutes.
prepared for engines. Easy to pimp into a tool for chess live broadcasting. Have fun !
original author is José Lauro Strapasson of 2014
http://joselauro.bugs3.com/chess I never had any trouble compiling it.
original release thread version 2 without "colour to move" indicator etc.:
http://forum.lazarus.freepascal.org/index.php/topic,23126.msg137642.html#msg137642 This is a src-only release for Linux mainly (change / to \ for win) in pieces\wq.png
only registered users see the download link below - see v. 6 or higher source download below :