As I said, the SVG renderer has not been published, and I have to check in the changes I made to VPR before you can use it on FPC and Android.
You should be able to use Graphics32 on Android though, since it now includes the CustomDrawn backend class. When VPR is included in Graphics32, it will probably work on Android as well.
However, Graphics32 should be extended with support for BGRA (as opposed to ARGB), in order to avoid the overhead of format conversions.