Hi, I would like to use LazFreeType in an OpenGL project of mine. The reason to use it is to remove the dependency on the freetype dll. But looking at the sources I got a bit worried about the portability. There seems to be a bit of assembler in there, which will not work on Mac (or other architectures) I suppose (see ttcalc*.inc).
Another question is about the usability. Does this code (FT1) read all the ttf files? What are the known limitations?
Is it possible to read the curve data directly from a ttf file using this code? I would like to be able to add support to that later on in my project.
TIA