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Author Topic: using bgraanimatedgif.  (Read 5153 times)

Landgraf13

  • Newbie
  • Posts: 3
using bgraanimatedgif.
« on: October 02, 2011, 11:49:53 am »
How to use bgraanimatedgif для анимации gif? Reviewed a bunch of information and could not find how to use it. Thank you for your answers.

Как использоватьbgraanimatedgif для анимации gif? Пересмотрел кучу информации и не нашел как его использовать. Благодарю за ответы.

Landgraf13

  • Newbie
  • Posts: 3
Re: using bgraanimatedgif.
« Reply #1 on: October 03, 2011, 03:38:32 pm »
No one knows the answer?

Никто не знает ответа?

lainz

  • Guest
Re: using bgraanimatedgif.
« Reply #2 on: October 04, 2011, 03:54:26 am »
No one knows the answer?

Никто не знает ответа?

Maybe not. This is not documented in the BGRABitmap tutorial.

The only use i've seen is in LazPaint to load each image, show in a form, and you can chose one as a new image.

Also in BGRASpriteAnimation, but only to load each image and convert into a sprite.

Landgraf13

  • Newbie
  • Posts: 3
Re: using bgraanimatedgif.
« Reply #3 on: October 04, 2011, 09:55:39 am »
unfortunately does not compile on bgracontorls lazarus 0.9.28.
Almost every file error, such as BGRAButton


/home/user/folder/bgracontrols/bgrabutton.pas(169,20) Error: There is no method in an ancestor class to be overridden: "class TBGRAButton.GetControlClassDefaultSize:<record type>;"

lainz

  • Guest
Re: using bgraanimatedgif.
« Reply #4 on: October 04, 2011, 04:35:55 pm »
unfortunately does not compile on bgracontorls lazarus 0.9.28.
Almost every file error, such as BGRAButton


/home/user/folder/bgracontrols/bgrabutton.pas(169,20) Error: There is no method in an ancestor class to be overridden: "class TBGRAButton.GetControlClassDefaultSize:<record type>;"

Update to Lazarus 0.9.30

 

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