Forum > iPhone/iPad
Help Tracking down an EXC_BAD_ACCESS
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wagenheimer:
I'm converting my game Dreams of a Geisha for iOS, and I'm having some trouble in tracking down some EXC_BAD_ACCESS that I'm getting.
The error seems to happens when I free some variable twice...
But this error only happens on the iOS build and the XCode does not shows me where it happens.
Is it possible to set FPC/Lazarus to raise an error on the same situation to be easier to track down it?
wagenheimer:
Well... I have fixed most of the EXC_BAD_ACCESS errors! But I still got this one randomly!
Anybody have any ideia of how to Track down this one?
0x33f1ac94 <+0388> bcs 0x33f1ac88 <memmove$VARIANT$CortexA9+376>
0x33f1ac98 <+0392> b 0x33f1ac44 <memmove$VARIANT$CortexA9+308>
0x33f1ac9c <+0396> vld1.8 {d0-d3}, [r1]!
0x33f1aca0 <+0400> pld [r1, #96]
0x33f1aca4 <+0404> vst1.8 {d0-d3}, [r0, :256]!
0x33f1aca8 <+0408> subs r2, r2, #32 ; 0x20
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