@Phil
Hum, Apple seems , for us, foreigner from Linux and Win, very difficult to approach.
Do you think it is possible to give a free mac application done with Lazarus to Mac App Store ?
And how ?
Yes, I'm aware of several Pascal apps, all Carbon (not Cocoa), that have been accepted into the Mac App Store. Two were done with Lazarus so that's definitely an option as long as an app meets the App Store requirements - see link in Part 8 article.
Not sure what you mean by "difficult". Apple wants the apps that their millions of customers see to be top notch, even if they're free. These apps are also code signed, etc. - this helps protect you from being ripped off and your users from malware.
Everyone else is copying the Apple App Store, even trying to call them "App Store", so obviously the idea is working.
If you're old enough to remember the "good" old days of software publishing, if you were lucky enough to find a publisher for your app (listed in publisher's catalog, etc.), you were also lucky if go 10-20% of the purchase price. With Apple's stores, you keep 70%. For the 30% that Apple keeps, everything else, currency conversion, credit card billing, etc. is handled for you automatically so you can concentrate on writing good software rather than on running a business.
Ryan over on the Mac Pascal mailing list has some scripts for doing the code signing, app submission, etc. manually and outside of Xcode. If you're interested, you might want to sign up for the Mac Pascal mailing list. He also has an app in the Mac App Store and could probably answer specific questions.
http://lists.sonic.net/mailman/listinfo/mac-pascalThanks.
-Phil