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Author Topic: ZenGL 0.2  (Read 21090 times)

Andru

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Re: ZenGL 0.2
« Reply #15 on: March 11, 2011, 02:21:43 pm »
BlueIcaro
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When do you think, will be a release thar suports WinCe?
I don't know, because there are some problems, e.g. sound subsystem. Since WinCE 5.0 there is no DirectSound support on devices.

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May be I can test the release 0.3 by the moment?
Nope, for now only OpenGL ES 1.1 support was added. I will commit initial WinCE support today in evening(GMT+2) and post news about this on official ZenGL forum(created few days ago) :) But I can't say how it will work on real devices...

circular
About warnings - I have only one(with FPC 2.4.2 in zgl_textures_png.pas) when execute command make win32 in console, and some other in zgl_sound.pas when compile for Linux. So, maybe you enabled too many hints by default in Lazarus/etc.? :)

Andru

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Re: ZenGL 0.2
« Reply #16 on: March 11, 2011, 08:08:40 pm »
I compiled demo and updated ZenGL svn.

circular

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Re: ZenGL 0.2
« Reply #17 on: March 13, 2011, 02:11:11 am »
Hello,

I've made a set of classes to facilitate the use of ZenGL. It's called EasyZenGL. It proposes a TGame class to derive. Here is the library with Andru's example 1 to 5 translated into EasyZenGL :

http://consume.o2switch.net/EasyZenGL.zip
Conscience is the debugger of the mind

 

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