- cart collada : I don't see any difference between with matrix or not
That's good. That's the point of this test, they look the same (although are encoded a little differently inside).
- humanoid collada : it works except with baked matrix, if I rotate the object in a certain way, the program view3dscene exits without any message
Fixed now in SVN, thanks for reporting this! Note that humanoid-collada131-baked-matrix.dae is a little invalid (although the point of the test was to ensure that we still handle it gracefully).
* compositing shaders ->
- fresnel_and_toon : nothing shows up, "VRML parse error at position 274: invalid VRML node content 'blendMode'"
It looks like you're using kambi_vrml_test_suite from SVN, with the stable view3dscene 3.9.0? Some demos in kambi_vrml_test_suite in SVN test features that were only implemented (or fixed) in latest SVN.
Everything in "compositing shaders" subdirectory depends on new view3dscene feature in SVN. They will not work, may not even parse, with stable view3dscene 3.9.0. This is something I'll announce later and will be a main feature of the next engine version. If you're curious, you can peek at trunk/papers/compositing_shaders/, you can also compile view3dscene from SVN and try "Force Shader Rendering". But this is really highly unstable and in development right now.
So you can just ignore stable view3dscene problems on these models.
rhan_shrine : "access violation"
This is one of the things already fixed in SVN.
- background animation does not work
- fog_animation_1 and fog_animation_1 do not animate
Inside the kanim subdirectory, only the .kanim files will actually animate, and .wrl files are only static animation frames. So it's normal that fog_animation_1.wrl and fog_animation_2.wrl don't animate (but fog_animation.kanim should animate). I should have named them better --- done in SVN.
Also, I just committed to SVN some changes to background animation. Using kanim format for it was a bad idea, it was always slow anyway, and
I'm explicitly warning that kanim is obsolete hack anyway. So background animations were moved to vrml_2/background_animate_colors.wrl and background_animate_rotation.wrl, they now work both correctly and lighting fast (as long as you use view3dscene from SVN).
Also, fog_animation.kanim did animate fog color but not fog direction --- fixed, again thanks for reporting.
* shadow mapts -> seems to work but not very beautiful
These are much better in latest SVN with "Force Shader Rendering", where shadow maps are applied more correctly, from multiple lights, and everything has per-pixel lighting.
Bear in mind that the engine was never really seriously tested on Win/64. I only test it and release for Linux/32, Linux/64, and Windows/32 (and Mac OS X/32). Did you use the precompiled version for Windows/32, and just run it on Windows/64? (This would mean that we use 32 inside 64; glad it works so well.) Or did you compile view3dscene yourself?
In any case, many thanks for testing, and keep them coming

I see you have not tested inside x3d/ subdirectory --- there are some really interesting demos inside. (In fact, kambi_vrml_test_suite in SVN has some rearrangements right now to move them to higher and more meaningfully-named subdirectories.) Try e.g. x3d/water_reflections/ or x3d/cubemap_generated_in_dynamic_world.x3dv or x3d/rendered_texture/.
If you want to get view3dscene with above fixes, you can either compile it yourself from SVN or get ready binary from our
nightly builds.