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Kambi VRML game engine 2.3.0 release - sound, skinned humanoids
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Topic: Kambi VRML game engine 2.3.0 release - sound, skinned humanoids (Read 6250 times)
michalis
Full Member
Posts: 146
Kambi VRML game engine 2.3.0 release - sound, skinned humanoids
«
on:
January 08, 2011, 09:18:21 pm »
I'm proud to announce a new version of
Kambi VRML game engine 2.3.0
It's a cross-platform open-source 3D engine for FPC/Lazarus, using VRML/X3D (can be exported from any 3D modeler, more info
here
) as it's main scene format.
Together with new engine version, we also release new
view3dscene 3.8.0
. view3dscene is our "Swiss army knife", a browser/viewer for 3D files using our engine underneath.
For developers, the
main page with engine sources and documentation is here
.
New features in 2.3.0:
Very comfortable SoundEngine, based on OpenAL, integrated with VRML/X3D. Sound can be loaded and played from the ObjectPascal code (see
news item for example and links to reference
), it can also be controlled completely from VRML/X3D files (see
here for documentation and links to examples
). So level designers can use 3D sound without requiring a single line of ObjectPascal code.
Animating skinned humanoids, following H-Anim standard, is implemented.
Links to demos and documentation are here
.
For this release,
engine reference (generated by PasDoc)
was much improved. Also a lot of cleanups in the engine source code.
And many other smaller bugfixes and improvements, see the latest news item on main page for complete list.
Enjoy!
Logged
My stuff:
Castle Game Engine
,
PasDoc
,
Modern Object Pascal Introduction for Programmers
Sora-Kun
Full Member
Posts: 162
I can smell your presence ...
Re: Kambi VRML game engine 2.3.0 release - sound, skinned humanoids
«
Reply #1 on:
January 12, 2011, 02:41:55 pm »
I was waiting for such project
Thanks a lot =) I'll learn it right NOW !!!!!! xDD
LinkOS
Logged
if nothing suites you, make it your self!
The Revolution, Genesis. The next generation IDE.
If you want to help, PM me.
Made in Lazarus.
Soon, in The WWW.
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